I make stuff and render things, and I spend a lot of time thinking about how the tools we choose help us create.
Dylan
Sisson
Artist, designer, and Head of RenderMan Creative Engagement at Pixar Animation Studios.

I began in comics and independent animation, writing and illustrating a comic book and making short films before I had any sensible plan for a career. One of those films received the Best Computer Animated Short award at the Ani.Mar Festival in Mallorca, Spain. It opened a few doors, including one at Pixar.
I joined Pixar Animation Studios in 1999 and have worked with the RenderMan group ever since. Today, as Head of RenderMan Creative Engagement, I work between artists, engineers, studios, and the wider computer-graphics community, helping make advanced rendering technology more understandable, useful, and creatively ambitious.
My work is rooted in a simple observation: tools shape creative decisions. They affect what artists try, what they can see while working, and eventually the kinds of images and stories that become possible.
Outside Pixar, I maintain an active art practice across drawing, painting, sculpture, digital experimentation, and emerging media. A sketch can become a VR sculpture, a render, a manufactured object, or a talk. The route is rarely direct, which is usually where the interesting part starts.
I live in San Francisco, still draw monsters whenever I can, and remain interested in the same question that has followed me through all of it:
How do the tools we build shape the art we create?
Traditional Art
Selected Gallery Shows
My traditional drawing, painting, and sculpture has been exhibited at galleries across the country, including:
111 Minna Gallery, San Francisco • Gallery 1988, San Francisco
Roq La Rue, Seattle • Toy Art Gallery, Los Angeles
Varnish Fine Art, San Francisco • WWA Gallery, Los Angeles
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