Objects

  1. A whimsical vaudeville theater rendered like a pale turquoise, coral, and ochre watercolor painting.

    Building a Watercolor Render

    I built a watercolor look into every layer of a live 3D render.

    RenderMan XPU / Painterly rendering / VR sculpting / Stylized looks

  2. A dense mass of flowing blue, turquoise, and violet procedural hair curves on a dark gray background.

    The Unsullied

    I made 300,000 curves look like Sulley to test a new RenderMan workflow.

    RenderMan / Houdini / Procedural curves / Hair shading

  3. A pale mineral-like procedural basin surrounding a softly glowing blue-gray void.

    Making Art with a 15K Shader Swatch

    I hacked a shader swatch to render at 15,000 x 15,000 pixels.

    Procedural art / RenderMan / Shaders / SIGGRAPH

  4. Placeholder preview image: a rust-red procedural surface broken by irregular pale islands.

    Untitled Object

    A future object will live here: one image, one story, and the evidence that makes it matter.

    Placeholder / In development

    Coming soon
  5. Placeholder preview image: a dense indigo procedural field with luminous blue currents.

    Untitled Object

    A future object will live here: one image, one story, and the evidence that makes it matter.

    Placeholder / In development

    Coming soon